Welcome, my name is Daniel Farrow and I am a User Experience/Software Engineer with a web and multimedia software development background. For over a decade, I have had extensive exposure to the entire spectrum of this highly dynamic field. My goal is to help clients design and develop effective, delightful experience solutions to address user needs and solve business challenges. I am most interested in exploring how business strategy, brand strategy/marketing, product development/design, software development, operations, and customer service all intersect with the user experience.
User Experience Design
I have worked on all aspects of experience design including user research/analysis, information architecture, and interaction design. For the last 3 years, my responsibilities have included working with internal and external clients to identify requirements (that meet both business and user objectives) and then translate these into visual prototypes and architecture concepts. I conduct user research including user interviews, surveys, on-site contextual inquiry visits, and on-site/remote user testing of prototype designs. I have developed proto-personas and performed user task/journey analysis in order to understand the nature of the business problem that we are trying to solve. I have worked closely with users, customers and a cross functional internal team (including product managers, development, quality assurance, sales/marketing, maintenance/support, and executive team) to conceptualize and design application user interfaces, navigation, and user task flows. I also serve as an evangelist for user-centric practices inside my organization providing guidance and giving presentations on user experience best practices. Projects I have worked on have ranged from e-Commerce web applications, adminstrative interfaces for complex network applications, data-visualizations/dashboards, on-line games, kiosk applications, etc.
My interest in computer games and simulations goes back to my childhood (with my first Atari 2600 and Vic-20 computer) and has led to my interest in game development. Several years ago, I worked on educational games for Discovery Education that were used to teach math skills to students. These were top-down, 2D tile games that were built with Adobe Flash/Actionscript and ran in a web browser. More recently, I have been developing games in C# using the Unity 3D engine as I have a strong interest in all aspects of general game development (including game AI, physics, particle systems, etc.), 3D shader development (Cg/HLSL), as well as 3D modeling, texturing and animation using 3ds Max. My current Unity project is Placebo Effect, a 3D space-shooter type game that takes place inside the microverse of the human body. This game is currently greenlit by the Steam Community with a planned release in 2018.
In addition to my technical background, I have several years of technical project management experience (using Agile and other methods). My background includes developing project time-lines and budgets, managing project resources, and working both alone and in team settings on multiple simultaneous projects. I have created project proposals and requirements documents for web software applications. I have also assisted in the development of new product offerings in order to meet the needs of clients. The projects I enjoy most are those where I get to work with diverse teams, with personnel at all levels of an organization and in a cross-functional capacity.